Can PoseAnywhere do couple’s poses?

If you suffer from TL;DR syndrome, then here’s the quick answer (though there’s some good info down farther!): no, but if you have copy poses, you can try wearing two HUDs, and using the local move trick to pose them. So the answer is also a qualified “yes” … read on …

One avatar at a time
The PoseAnywhere HUD is designed to pose only one avatar – either yourself, or someone else – at a time. While that means it won’t pose couples, there are some tricks you can try. But first, some background info …

What is posing?
A static pose is an animation that contains only one frame. So it’s just like the walk animation in your AO, but with just one frame. In fact, the AO analogy is accurate, because when you pose yourself, you’re doing exactly what your AO does which is to play an animation. When you pose someone else, what they’re doing is allowing the PoseAnywhere HUD to animate them, exactly like their AO does. You’ll notice when you’re posing via the HUD, you can still move, walk around, jump, etc. It’s literally the same thing as an AO.

What happens when you sit on a prim
Believe it or not, when you sit on a prim, you convert that prim into a linked set, where the prim you sit on is the root prim, and your avatar is the first linked prim. If you sit on something like a couch that is already a linked set of prims, your avatar becomes an additional prim in the linked set. This is an important concept because it affects…

The bounding box
When you walk up to another avatar and get too close, you bump into them, and one or both of you moves. That’s because there is an invisible boundary around your avatar called the bounding box. This is part of the SL physics engine, enforcing the law that two bodies cannot occupy the same space at the same time. Prims, however, do not have a bounding box. That’s why you can drag your table “into” your couch, and it’ll sit there just fine.

Here’s the important part: when you sit on a prim, and become part of the linked set, you no longer have a bounding box (i.e. you’re no longer “physical” or managed by the SL physics engine). This is why it’s nearly impossible to pose two standing (i.e. physical) avatars really close to each other (like in a couple’s pose), and also why poseballs let you get two avatars as close as needed!

The light at the end of the tunnel
Let’s say you have a traditional M/F poseball set, and you want to pose a couple somewhere that you don’t have build rights, so you can’t rez your poseballs. The first step to posing them with the PoseAnywhere HUD is to figure out of the poses are Transfer/No Copy, and if they are, you’re out of luck and can stop reading here.

OK good, you bought poseballs with Copy/No Transfer permissions!

So what you can do is create two HUDs, and put the female pose in one, and the male pose in the other. How to do that is a bit beyond the scope of this writing. But now you can wear both HUDs at the same time, and pose the female with one HUD, and the male with the other. And then mutter curses because this only works so well. Why? It’s that dang bounding box again – you can’t get the two avatars close enough! And not only that, but trying to direct people to move an inch, and how to rotate just a leeeeetle to the left and …and… no, this isn’t going to work. Let’s not even talk about the fact that the female pose is probably way, way too low to match up to her guy. Too bad you can’t rez a cube for her to stand on …

The Local Move trick
This will work, but it’ll also test your patience a bit! It’s doable though, so I’m going to tell you how to do it. Actually, I’m going to let the amazing Strawberry Singh tell you how to do it, since she wrote a great blog post on the subject a while back. Heck, it’s so simple even I can do it.

So the idea here is:

  1. Create two HUDs, one with female poses, one with male poses (e.g.)
  2. Wear both HUDs
  3. Pose one person with each HUD, and select the poses you want them to be in
  4. Have them get “close enough” and then fine tune their positions on your screen only, using the Local Move trick.

Since the avatars are not physically moving in SL, their bounding boxes won’t prevent you from positioning them where ever you want them.

Hope that helps!